US 11,727,765 B2
Casino claw game
Takaki Narita, Tokyo (JP); Kenji Enokido, Tokyo (JP); Hiroki Saito, Tokyo (JP); Satoshi Joko, Tokyo (JP); Go Miyamoto, Tokyo (JP); Akira Shimizu, Tokyo (JP); Hiromu Saigusa, Tokyo (JP); Jyunichi Murakami, Tokyo (JP); Satoshi Nakata, Tokyo (JP); and Masahiro Sugimoto, Tokyo (JP)
Assigned to ARUZE GAMING AMERICA, INC., Las Vegas, NV (US)
Filed by ARUZE GAMING AMERICA, INC., Las Vegas, NV (US)
Filed on Aug. 27, 2021, as Appl. No. 17/459,685.
Claims priority of provisional application 63/071,700, filed on Aug. 28, 2020.
Prior Publication US 2022/0068091 A1, Mar. 3, 2022
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3297 (2013.01) [G07F 17/3209 (2013.01); G07F 17/3216 (2013.01); G07F 17/3253 (2013.01); G07F 17/3213 (2013.01); G07F 17/3267 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A casino claw gaming machine comprising:
a cabinet;
a play field within the cabinet, the play field supporting a plurality of prize objects;
a claw assembly moveably attached within the cabinet;
a shooter unit positioned within the cabinet;
a player input device positioned outside the cabinet;
a video display attached to the cabinet;
a currency acceptor attached to the cabinet;
at least one processor;
at least one memory device storing a plurality of instructions, which when executed by the at least one processor causes the at least one processor to:
after receiving physical indicia of monetary value via the currency acceptor, validate the receiving of the physical indicia of monetary value;
receive an electronic communication to begin a claw game;
determine a game outcome for the claw game based on a computerized random number generator;
allow the input device to control the claw assembly, thereby allowing a player of the claw game to position the claw assembly;
determine whether the player caused the claw assembly to pick up one of the plurality of prize objects;
when the determination of whether the player caused the claw assembly to pick-up one of the plurality of prize objects is the player did not cause the claw assembly to pick up one of the plurality of prize objects and when the determined game outcome is a losing outcome, end the claw game;
when the determination of whether the player caused the claw assembly to pick-up one of the plurality of prize objects is the player did cause the claw assembly to pick up one of the plurality of prize objects and when the determined game outcome is a losing outcome, cause the claw assembly to move in a predetermined release pattern and drop the picked-up prize object away from the shooter unit;
when the determination of whether the player caused the claw assembly to pick-up one of the plurality of prize objects is the player did cause the claw assembly to pick up one of the plurality of prize objects and when the determined game outcome is a winning outcome, instruct the claw assembly to drop the picked-up prize object on the shooter unit; and
when the determination of whether the player caused the claw assembly to pick-up one of the plurality of prize objects is the player did not cause the claw assembly to pick up one of the plurality of prize objects and when the determined game outcome is a winning outcome, cause the video display to display a winning game presentation;
cause the video display to display messaging about the determined game outcome; and
cause any awards from the claw game to be provided to the player.