US 11,726,900 B2
Optimized test case selection for quality assurance testing of video games
Milan Culibrk, Coquitlam (CA); Alexander Senchenko, Langley (CA); and Dan Ispir, Bucharest (RO)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Jul. 26, 2021, as Appl. No. 17/385,283.
Application 17/385,283 is a continuation of application No. 16/369,674, filed on Mar. 29, 2019, granted, now 11,074,161.
Prior Publication US 2021/0349812 A1, Nov. 11, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 11/36 (2006.01); G06F 17/18 (2006.01); G06N 20/00 (2019.01); G06N 7/00 (2023.01)
CPC G06F 11/3684 (2013.01) [G06F 11/3688 (2013.01); G06F 11/3692 (2013.01); G06F 17/18 (2013.01); G06N 7/00 (2013.01); G06N 20/00 (2019.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
determining, based at least in part on a plurality of input data associated with a software application and a test case selection model defined by a first set of weights associated with the plurality of input data, a first subset of test cases selected from a plurality of test cases for testing the software application;
sending an indication that the first subset of test cases are to be used to test the software application;
receiving a first set of outcomes associated with the first subset of test cases, the first set of outcomes indicating bugs detected as a result of the software application being tested with the first subset of test cases;
determining, based at least in part on a regression model and the first set of outcomes, a second set of weights;
updating the test case selection model with the second set of weights as an updated test case selection model; and
deploying the updated test case selection model.