CPC A63F 13/798 (2014.09) [A63F 13/215 (2014.09); A63F 13/424 (2014.09); G06N 20/00 (2019.01); G06T 13/40 (2013.01)] | 12 Claims |
1. A computer-implemented method for generating insights for video games, comprising:
gathering information regarding a player for a plurality of video games, the information comprising at least one of in-world state data, player action data, player progression data, and/or real-world events relevant to each video game;
tracking events in at least one video game of the plurality of video games, the events comprising an action event or a standby event;
determining that an event of the tracked events is an action event, wherein the action event is determined according to a rule-based system, wherein the insights are generated immediately with the action event, and wherein the action event comprises a specific occurrence in the at least one video game;
generating insights regarding the action event based on the information gathered regarding the player, the insights for improving the player's performance in the at least one video game;
synthesizing lines by a natural language generator of dialogue based on the insights to the action event;
training a model to generate speech audio and facial animation based on the synthesized lines; and
relaying the insights in the form of the speech audio and the facial animation to the player to improve the player's performance in the at least one video game.
|