US 11,724,200 B2
Market-based gaming platform
Assaf Packin, Brooklyn, NY (US); and Robin Shapiro, New York, NY (US)
Filed by Assaf Packin, Brooklyn, NY (US); and Robin Shapiro, New York, NY (US)
Filed on Jul. 23, 2020, as Appl. No. 16/936,426.
Application 16/936,426 is a continuation of application No. 16/050,925, filed on Jul. 31, 2018, granted, now 10,751,628.
Prior Publication US 2020/0376387 A1, Dec. 3, 2020
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/792 (2014.01); A63F 13/65 (2014.01); A63F 13/80 (2014.01); H04L 9/06 (2006.01); H04L 9/00 (2022.01)
CPC A63F 13/792 (2014.09) [A63F 13/65 (2014.09); A63F 13/80 (2014.09); H04L 9/0637 (2013.01); H04L 9/0643 (2013.01); A63F 2300/55 (2013.01); H04L 9/50 (2022.05)] 20 Claims
OG exemplary drawing
 
1. A method for provisioning a market-based game on a blockchain platform, said method comprising:
allocating pool-management logic on the blockchain platform, the pool-management logic including one or more processor-executable instructions that when execute cause the blockchain platform to:
allocate a plurality of non-fungible tokens, wherein each of the non-fungible tokens represents a different real-life entity in a pool of real-life entities;
allocate, for each of the plurality of non-fungible tokens, one or more corresponding fungible tokens that represent shares in each of the non-fungible tokens; and
calculating an entity-specific prize corresponding to a real-life entity in the pool of real-life entities based on a rank of the real-life entity in the pool of real-life entities and a pool-
specific prize associated with the pool of real-life entities, the real-life entity being represented by one of the plurality of non-fungible tokens.