CPC A63F 13/79 (2014.09) [A63F 13/49 (2014.09); A63F 13/533 (2014.09); A63F 2300/5546 (2013.01); A63F 2300/638 (2013.01)] | 18 Claims |
1. A method for applying controls on monitored gameplay, the method comprising:
storing information in memory regarding a supervisory user account associated with one or more player accounts, the stored information including a setting preference;
tracking data regarding historical gameplay of an interactive content title by an identified one of the player accounts during one or more gameplay sessions, the historical gameplay data received from a user device associated with the identified player account over a communication network;
analyzing the historical gameplay data associated with the identified player account during past gameplay sessions, wherein a subset of the historical gameplay data indicates a gameplay pattern associated with one or more imminent in-game events within the past gameplay sessions;
predicting one or more timing points corresponding to at least one of the imminent in-game events within a duration of a current gameplay session, wherein predicting the timing points is based on a comparison of gameplay data associated with the current gameplay session to the gameplay pattern indicated by the subset of the historical gameplay data; and
applying the setting preference at one of the predicted timing points in the current gameplay session, wherein applying the setting preference includes executing a control action associated with the setting preference.
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