US 11,724,199 B2
Parental controls of gameplay sessions
Ellana Fortuna, San Mateo, CA (US); Erikka Thompson, San Mateo, CA (US); and Sarah Karp, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Aug. 16, 2021, as Appl. No. 17/403,269.
Prior Publication US 2023/0051771 A1, Feb. 16, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/79 (2014.01); A63F 13/49 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/79 (2014.09) [A63F 13/49 (2014.09); A63F 13/533 (2014.09); A63F 2300/5546 (2013.01); A63F 2300/638 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method for applying controls on monitored gameplay, the method comprising:
storing information in memory regarding a supervisory user account associated with one or more player accounts, the stored information including a setting preference;
tracking data regarding historical gameplay of an interactive content title by an identified one of the player accounts during one or more gameplay sessions, the historical gameplay data received from a user device associated with the identified player account over a communication network;
analyzing the historical gameplay data associated with the identified player account during past gameplay sessions, wherein a subset of the historical gameplay data indicates a gameplay pattern associated with one or more imminent in-game events within the past gameplay sessions;
predicting one or more timing points corresponding to at least one of the imminent in-game events within a duration of a current gameplay session, wherein predicting the timing points is based on a comparison of gameplay data associated with the current gameplay session to the gameplay pattern indicated by the subset of the historical gameplay data; and
applying the setting preference at one of the predicted timing points in the current gameplay session, wherein applying the setting preference includes executing a control action associated with the setting preference.