US 11,724,197 B2
Dynamic item obtain rate based on player progression, action, and other in-game behavior
Matthew Curtis, Novato, CA (US); James Koh, Mountain View, CA (US); Kellen Christopher Smalley, Pleasanton, CA (US); and Michael C. Caldarone, Palo Alto, CA (US)
Assigned to Kabam, Inc., San Francisco, CA (US)
Filed by Kabam, Inc., San Francisco, CA (US)
Filed on May 18, 2022, as Appl. No. 17/747,847.
Application 17/747,847 is a continuation of application No. 17/102,188, filed on Nov. 23, 2020, granted, now 11,389,727.
Application 17/102,188 is a continuation of application No. 16/735,363, filed on Jan. 6, 2020, granted, now 10,874,946, issued on Dec. 29, 2020.
Application 16/735,363 is a continuation of application No. 16/160,538, filed on Oct. 15, 2018, granted, now 10,549,201, issued on Feb. 4, 2020.
Application 16/160,538 is a continuation of application No. 15/877,904, filed on Jan. 23, 2018, granted, now 10,124,259, issued on Nov. 13, 2018.
Application 15/877,904 is a continuation of application No. 15/606,826, filed on May 26, 2017, granted, now 9,901,830, issued on Feb. 27, 2018.
Application 15/606,826 is a continuation of application No. 15/403,483, filed on Jan. 11, 2017, granted, now 9,662,586, issued on May 30, 2017.
Application 15/403,483 is a continuation of application No. 13/863,257, filed on Apr. 15, 2013, granted, now 9,573,051, issued on Feb. 21, 2017.
Prior Publication US 2022/0274025 A1, Sep. 1, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/69 (2014.01); A63F 13/70 (2014.01); A63F 13/60 (2014.01); G07F 17/32 (2006.01)
CPC A63F 13/69 (2014.09) [A63F 13/60 (2014.09); A63F 13/70 (2014.09); A63F 2300/535 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/57 (2013.01); A63F 2300/609 (2013.01); G07F 17/326 (2013.01); G07F 17/3262 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A system for rewarding completion of game tasks in an online game, the system comprising:
one or more physical processors configured by machine-readable instructions to:
automatically monitor, by the one or more physical processors, access by the first user to the online game;
automatically determine, by the one or more physical processors, a first amount of time spent by a first user in the online game, wherein determination of the first amount of time is based on the monitored access by the first user;
automatically determine by the one or more physical processors, a first probability of the first user being provided with one or more potential reward items subsequent to performance of one or more game tasks, wherein determination of the first probability is based on the first amount of time;
select, by the one or more physical processors, a reward to be provided to the first user subsequent to the performance of the one or more game tasks, wherein the reward is selected from the one or more potential reward items in accordance with the first probability; and
provide, by the one or more physical processors the reward to the first user.