US 11,724,173 B2
System, method, and apparatus for providing an immersive experience for a sports or game simulation using a ball
Marc Rankin, Austin, TX (US); Brian Webster, Anaheim, CA (US); Randy Pagnan, Anaheim, CA (US); John Brereton, Anaheim, CA (US); and Mike Lautenslager, Elberta, AL (US)
Assigned to SUPERMAX SIMULATION INC., Austin, TX (US)
Filed by Golfinity, Inc., Austin, TX (US)
Filed on Jan. 14, 2021, as Appl. No. 17/148,788.
Prior Publication US 2022/0219065 A1, Jul. 14, 2022
Int. Cl. A63B 71/02 (2006.01); A63B 71/06 (2006.01); A63B 24/00 (2006.01)
CPC A63B 71/0622 (2013.01) [A63B 24/0021 (2013.01); A63B 71/022 (2013.01); A63B 71/023 (2013.01); A63B 2024/0034 (2013.01); A63B 2071/0638 (2013.01); A63B 2209/00 (2013.01); A63B 2220/05 (2013.01); A63B 2225/093 (2013.01)] 22 Claims
OG exemplary drawing
 
1. A system for creating a virtual environment, comprising:
a barrier screen configured to stop an object including a ball that is moved toward the barrier screen over a ground surface, including
a first barrier screen portion that is a cylinder section extending from the ground surface, and
a second barrier screen portion that is disposed above the first barrier screen portion, wherein the second barrier screen portion is an elliptical section;
at least one projector configured to project an image of the virtual environment on the barrier screen;
at least one sensor configured to sense data associated with the object; and
a computing device configured to control the at least one projector to change the image based on the sensed data;
wherein the first barrier screen portion is horizontally curved about a vertical axis and is without vertical curvature; and
wherein the first barrier screen portion is between three feet high and twelve feet high measured from the ground surface.