US 11,721,055 B2
Method and device with character animation motion control
Junyong Noh, Daejeon (KR); Kyungmin Cho, Daejeon (KR); and Chaelin Kim, Daejeon (KR)
Assigned to Samsung Electronics Co., Ltd., Suwon-si (KR); and Korea Advanced Institute of Science and Technology, Daejeon (KR)
Filed by Samsung Electronics Co., Ltd., Suwon-si (KR); and Korea Advanced Institute of Science and Technology, Daejeon (KR)
Filed on May 28, 2021, as Appl. No. 17/333,278.
Claims priority of application No. 10-2021-0015326 (KR), filed on Feb. 3, 2021.
Prior Publication US 2022/0245879 A1, Aug. 4, 2022
Int. Cl. G06T 13/40 (2011.01); G06F 16/43 (2019.01); G06N 3/08 (2023.01); G06T 13/80 (2011.01)
CPC G06T 13/40 (2013.01) [G06F 16/43 (2019.01); G06N 3/08 (2013.01); G06T 13/80 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A character animation playing method, comprising:
determining a proposed actions based on current state parameters of a character, and extracting first candidate actions from a stored set of actions based on similarity of the first candidate actions to the proposed action;
extracting second candidate actions based on, according to the current state parameters, similarity of motion of the second candidate actions to current motion of the character indicated by the current state parameters;
selecting a next action for the character from among the first candidate actions and the second candidate actions; and
updating the current state parameters based on the selected next action.