CPC G06T 13/40 (2013.01) [G06F 16/43 (2019.01); G06N 3/08 (2013.01); G06T 13/80 (2013.01)] | 20 Claims |
1. A character animation playing method, comprising:
determining a proposed actions based on current state parameters of a character, and extracting first candidate actions from a stored set of actions based on similarity of the first candidate actions to the proposed action;
extracting second candidate actions based on, according to the current state parameters, similarity of motion of the second candidate actions to current motion of the character indicated by the current state parameters;
selecting a next action for the character from among the first candidate actions and the second candidate actions; and
updating the current state parameters based on the selected next action.
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