CPC G06Q 30/0621 (2013.01) [A63F 13/69 (2014.09); G06Q 20/1235 (2013.01); G06Q 30/0633 (2013.01); G06Q 30/0643 (2013.01); G06Q 50/04 (2013.01); A63F 2300/5553 (2013.01); A63F 2300/609 (2013.01)] | 18 Claims |
1. A computer-implemented method for customization and reproduction of an avatar, comprising:
selecting at least one original asset corresponding to at least one avatar, wherein the at least one avatar includes a virtual representation of a user-controlled character;
accessing rules of unlocking the at least one original asset;
in response to a levelling mechanism matching one or more of the rules of unlocking the at least one original asset, the levelling mechanism corresponding to the user-controlled character:
unlocking a gear asset for the avatar, and
automatically linking metadata for the gear asset to the avatar,
wherein the levelling mechanism includes at least one of gameplay and purchase, and;
in response to receiving a selection of the gear asset:
customizing an appearance of the avatar with the gear asset, and
producing the avatar on a physical item through either a 2D process or a 3D process.
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