US 11,720,945 B2
Customization and reproduction of avatar on a physical item
Tim Bull, Belmont, CA (US); Nick Swinmurn, Hillsborough, CA (US); Chad Hurley, Atherton, CA (US); and Ken Martin, Oak Park, CA (US)
Assigned to GREENPARK SPORTS, INC., Burlingame, CA (US)
Filed by GREENPARK SPORTS, INC., Burlingame, CA (US)
Filed on Sep. 16, 2020, as Appl. No. 17/22,514.
Claims priority of provisional application 62/901,712, filed on Sep. 17, 2019.
Prior Publication US 2021/0082018 A1, Mar. 18, 2021
Int. Cl. G06Q 30/0601 (2023.01); G06Q 20/12 (2012.01); G06Q 50/04 (2012.01); A63F 13/69 (2014.01)
CPC G06Q 30/0621 (2013.01) [A63F 13/69 (2014.09); G06Q 20/1235 (2013.01); G06Q 30/0633 (2013.01); G06Q 30/0643 (2013.01); G06Q 50/04 (2013.01); A63F 2300/5553 (2013.01); A63F 2300/609 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A computer-implemented method for customization and reproduction of an avatar, comprising:
selecting at least one original asset corresponding to at least one avatar, wherein the at least one avatar includes a virtual representation of a user-controlled character;
accessing rules of unlocking the at least one original asset;
in response to a levelling mechanism matching one or more of the rules of unlocking the at least one original asset, the levelling mechanism corresponding to the user-controlled character:
unlocking a gear asset for the avatar, and
automatically linking metadata for the gear asset to the avatar,
wherein the levelling mechanism includes at least one of gameplay and purchase, and;
in response to receiving a selection of the gear asset:
customizing an appearance of the avatar with the gear asset, and
producing the avatar on a physical item through either a 2D process or a 3D process.