US 11,720,576 B1
Leveraging historical data to improve the relevancy of search results
David Alyea, San Mateo, CA (US); Aswath Manoharan, Sunnyvale, CA (US); Nikolaus Sonntag, Foster City, CA (US); and Shailendra Rathore, San Ramon, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Nov. 30, 2020, as Appl. No. 17/107,270.
Application 17/107,270 is a continuation of application No. 15/686,590, filed on Aug. 25, 2017, granted, now 10,853,375.
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 16/2457 (2019.01); G06F 16/9535 (2019.01); A63F 13/79 (2014.01)
CPC G06F 16/24578 (2019.01) [A63F 13/79 (2014.09); G06F 16/9535 (2019.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
identifying a search term;
obtaining historical data indicative of a number of times that a) a game was selected from search results corresponding to search queries using the search term, and b) the selected game was played by one or more users for at least a threshold amount of time, wherein the selected game was played responsive to being selected from the search results corresponding to the search queries using the search term, wherein the selected game that was played by the one or more users for the threshold amount of time comprises controlling a game object in a game environment for the threshold amount of time; and
generating a score based on the historical data, wherein the score is associated with the search term and the selected game.