CPC A63F 13/525 (2014.09) [A63F 13/2145 (2014.09); A63F 13/533 (2014.09); G06F 3/0488 (2013.01); G06F 3/04815 (2013.01); A63F 2300/1075 (2013.01); A63F 2300/308 (2013.01); A63F 2300/6661 (2013.01)] | 18 Claims |
1. An in-game display control method, applied to a mobile terminal having at least one processor for executing a software application and a touch screen which is rendered with a graphical user interface, a game scene of a game comprising a preset virtual character and a scene display area, the scene display area being at least part of the game scene, contents rendered on the graphical user interface comprising the scene display area, the method comprising:
configuring a touch area on a graphical user interface;
in response to a first touch operation acting on the touch area, controlling a movement of the preset virtual character in the game scene according to the first touch operation;
controlling a virtual camera configured in the game scene according to a first position of the preset virtual character in the game scene, to update a game horizon corresponding to the scene display area in the game scene;
detecting whether a preset specific event exists in a preset area of the first position;
when the specific event is detected to exist in the preset area of the first position, acquiring event attribute information of the specific event; and
controlling the virtual camera to move in a direction from the first position to a second position of the specific event according to the event attribute information, to update the game horizon corresponding to the scene display area in the game scene.
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