US 11,717,749 B2
Cloud gaming device handover
Roelof Roderick Colenbrander, Costa Mesa, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Mar. 7, 2022, as Appl. No. 17/688,723.
Application 17/688,723 is a continuation of application No. 16/812,195, filed on Mar. 6, 2020, granted, now 11,285,386.
Application 16/812,195 is a continuation of application No. 16/365,560, filed on Mar. 26, 2019, granted, now 10,898,800, issued on Jan. 26, 2021.
Application 16/365,560 is a continuation of application No. 15/141,799, filed on Apr. 28, 2016, granted, now 10,238,965, issued on Mar. 26, 2019.
Prior Publication US 2022/0184494 A1, Jun. 16, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 11/00 (2006.01); G06F 13/00 (2006.01); G06F 17/00 (2019.01); A63F 13/355 (2014.01); H04L 65/1083 (2022.01); A63F 13/35 (2014.01); A63F 13/48 (2014.01); A63F 13/493 (2014.01); H04L 67/303 (2022.01); H04L 67/141 (2022.01); H04L 67/10 (2022.01); H04L 67/01 (2022.01); H04L 67/131 (2022.01)
CPC A63F 13/355 (2014.09) [A63F 13/35 (2014.09); A63F 13/48 (2014.09); A63F 13/493 (2014.09); H04L 65/1086 (2013.01); H04L 67/01 (2022.05); H04L 67/10 (2013.01); H04L 67/131 (2022.05); H04L 67/141 (2013.01); H04L 67/303 (2013.01)] 17 Claims
OG exemplary drawing
 
1. A method executed by a server of a cloud gaming system, comprising:
establishing a session of game play of a game and provide game content to a primary client device;
detecting a trigger event at the primary client device, the trigger event causing a discovery of one or more secondary client devices that are local to the primary client device;
generating device profile of each secondary client device that is local to the primary client device, the device profile identifying device attributes of the secondary client device;
matching the device attributes of the one or more secondary client devices to device attribute requirements for the game to identify select ones of the one or more secondary client devices with device capabilities for interacting with the game;
providing a handover option to the primary client device, the handover option including a list of the select ones of the secondary client devices for selection; and
establishing communication connection with a secondary client device selected from the list, in response to selection of the secondary client device, the establishing of communication connection includes switching streaming of game content to the selected secondary client device for rendering.