CPC G07F 17/3267 (2013.01) [G06Q 50/34 (2013.01); G07F 17/3211 (2013.01); G07F 17/3258 (2013.01); G07F 17/326 (2013.01)] | 20 Claims |
1. An electronic gaming system comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
receive an input associated with an input amount;
in response to receiving the input, cause initiation of a play of an electronic game, wherein the electronic game includes a display area including a plurality of symbol positions associated with a plurality of zone patterns;
identify at least one symbol position of the plurality of symbol positions including a bonus symbol of a plurality of bonus symbols;
determine to add another bonus symbol of the plurality of bonus symbols to at least one different symbol position of the plurality of symbol positions;
identify that at least one zone pattern of the plurality of zone patterns includes one bonus symbol of the plurality of bonus symbols at symbol positions associated with the at least one zone pattern;
select a lookup table from a plurality of lookup tables stored in the at least one memory based upon the input amount;
select an entry from a plurality of entries in the lookup table based on a random number generator (RNG) output, wherein the entry includes a respective multiplier for each of the symbol positions associated with the at least one zone pattern;
apply the respective multipliers to the symbol positions associated with the at least one zone pattern; and
determine a game outcome based at least in part upon the bonus symbols at each symbol position associated with the at least one zone pattern and the multiplier.
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