US 11,712,627 B2
System and method for providing conditional access to virtual gaming items
Brandon Myles Zien, Sherman Oaks, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Nov. 2, 2020, as Appl. No. 17/86,594.
Claims priority of provisional application 62/933,209, filed on Nov. 8, 2019.
Prior Publication US 2021/0138349 A1, May 13, 2021
Int. Cl. A63F 13/73 (2014.01); A63F 13/69 (2014.01); A63F 13/533 (2014.01); A63F 13/80 (2014.01)
CPC A63F 13/73 (2014.09) [A63F 13/533 (2014.09); A63F 13/69 (2014.09); A63F 13/80 (2014.09); A63F 2300/5533 (2013.01); A63F 2300/575 (2013.01); A63F 2300/638 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for providing conditional access to a virtual gaming item that is allocated to a first player of a video game, wherein the video game is provided by a computer system comprising at least one server having a processor and configured to host a plurality of concurrently executing different instances of video game applications, host a plurality of client devices associated with remotely located players wherein the at least one server is in communication with the plurality of remotely located client devices over a multiplayer video game network, and perform a series of programmatic steps designed to generate electronic user interfaces that present a plurality of scenarios for providing conditional access to the virtual gaming item to a second player of the video game, the method comprising:
within the at least one server, generating data indicative of at least one graphical user interface associated with the video game, wherein the graphical user interfaces is configured to:
prompt at least the first player to provide, to the second player, conditional access to at least the virtual gaming item that is allocated to the first player;
receive from the first player a consent to provide conditional access to the virtual gaming item to the second player; and
prompt the first player to input one or more attributes of the virtual gaming item, wherein the one or more attributes define one or more conditions for accessing the virtual gaming item by the second player and wherein the one or more attributes are at least indicative of one or more predefined periods of time for which the virtual gaming item is conditionally accessible;
within the at least one server, receiving from each of the plurality of client devices data generated by an execution of the video game;
within the at least one server monitoring the received data to determine if the one or more conditions input by the first player for accessing the virtual gaming item by the second player are met by the second player;
within the at least one server, based on data generated by the execution of the video game and representative of the one or more conditions being met by the second player, at least temporarily providing access to the virtual gaming item to the second player within the video game and at least temporarily denying access to virtual gaming item to the first player within the video game, while the virtual gaming item remains in an inventory associated with the first player and a data structure associated with the first player is modified to reflect the virtual gaming item's inaccessibility to the first player, wherein the providing at least temporary access to the virtual gaming item to the second player is published to a ledger using a blockchain and wherein access to the virtual gaming item to the second player is defined by the one or more conditions for accessibility input by the first player; and
within the at least one server, after the one or more predefined periods of time elapses, providing access to the virtual gaming item to the first player within the video game and denying access to the second player within the video game.