US 11,710,486 B2
Removal of identifying traits of a user in a virtual environment
Austin Walters, Savoy, IL (US); Jeremy Goodsitt, Champaign, IL (US); Fardin Abdi Taghi Abad, Champaign, IL (US); Vincent Pham, Champaign, IL (US); and Kenneth Taylor, Champaign, IL (US)
Assigned to Capital One Services, LLC, McLean, VA (US)
Filed by Capital One Services, LLC, McLean, VA (US)
Filed on Jun. 11, 2021, as Appl. No. 17/303,968.
Application 17/303,968 is a continuation of application No. 16/723,546, filed on Dec. 20, 2019, granted, now 11,043,219.
Prior Publication US 2021/0304757 A1, Sep. 30, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G10L 15/22 (2006.01); G10L 15/18 (2013.01); G10L 21/013 (2013.01); G10L 13/00 (2006.01); G06T 13/40 (2011.01); G06T 19/00 (2011.01); H04L 9/40 (2022.01); G06T 13/20 (2011.01); G10L 15/08 (2006.01)
CPC G10L 15/22 (2013.01) [G06T 13/205 (2013.01); G06T 13/40 (2013.01); G06T 19/003 (2013.01); G06T 19/006 (2013.01); G10L 13/00 (2013.01); G10L 15/1815 (2013.01); G10L 21/013 (2013.01); H04L 63/0861 (2013.01); G10L 2015/088 (2013.01); G10L 2015/223 (2013.01); G10L 2021/0135 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a device, user voice input from a user device in a first virtual reality (VR) environment;
receiving, by the device, user handwritten input from the user device in the first VR environment,
wherein the user handwritten input is received based on an interaction with a computer-generated simulation of a three-dimensional environment to create a writing,
wherein the user handwritten input is generated based on a user interaction with a user interface to simulate writing out a character, a word, or symbol, and
wherein the user handwritten input is based on receiving at least one of the character, the word, or the symbol;
generating, by the device, processed user speech by processing the user voice input;
generating, by the device, formatted user text by processing the user handwritten input,
wherein the formatted user text is generated by converting the at least one of the character, the word, or the symbol into one or more machine-encoded characters;
causing, by the device, the formatted user text to be visually presented in a second VR environment; and
causing, by the device, the processed user speech to be audibly presented in the second VR environment.