CPC G07F 17/322 (2013.01) [G06Q 20/3276 (2013.01); G06Q 20/3278 (2013.01); G06Q 20/3672 (2013.01); G06Q 20/405 (2013.01); G06Q 30/0212 (2013.01); G06Q 30/0215 (2013.01); G06Q 30/0226 (2013.01); G06Q 50/34 (2013.01); G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3223 (2013.01); G07F 17/3225 (2013.01); G07F 17/3227 (2013.01); G07F 17/3232 (2013.01); G07F 17/3255 (2013.01); G07F 17/3267 (2013.01); G07F 17/3276 (2013.01); G07F 17/3288 (2013.01); A63F 2001/003 (2013.01); G07F 17/3213 (2013.01); G07F 17/3239 (2013.01); G07F 17/34 (2013.01)] | 20 Claims |
1. A system comprising:
a smart table for providing a wagering game to one or more players, the smart table defining a plurality of player positions, the smart table including a table management device operable by a dealer and a plurality of wireless sensors, each wireless sensor associated with a respective player position of the plurality of player positions, each wireless sensor configured to detect a mobile computing device of a player;
a memory device; and
at least one processor configured to execute instructions stored in the memory device, which when executed, cause the processor to at least:
determine, using a wireless sensor of the plurality of wireless sensors, that the mobile computing device is located proximate a wireless sensor of the plurality of wireless sensors;
control the wireless sensor to establish a wireless connection between the wireless sensor and the mobile computing device;
receive, from the mobile computing device, via the wireless connection, a player identifier;
determine the respective player position associated with the wireless sensor; and
in response to determining the respective player position and based on the player identifier, associate the player with the respective player position within a table management database.
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