US 11,707,680 B2
Health and wellness gamification
Angela Bartolome, San Mateo, CA (US); Brielle Powell, San Mateo, CA (US); Lee Gould, San Mateo, CA (US); Mahdi Azmandian, San Mateo, CA (US); and Sarah Karp, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed by SONY INTERACTIVE ENTERTAINMENT LLC, San Mateo, CA (US)
Filed on Aug. 25, 2021, as Appl. No. 17/411,655.
Claims priority of provisional application 63/223,825, filed on Jul. 20, 2021.
Prior Publication US 2023/0021350 A1, Jan. 26, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/65 (2014.01); A63F 13/212 (2014.01); A63F 13/56 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/65 (2014.09) [A63F 13/212 (2014.09); A63F 13/56 (2014.09); A63F 13/69 (2014.09); A63F 2300/1012 (2013.01); A63F 2300/69 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for integrating biometric data into gameplay of interactive content titles, the method comprising:
storing health gamification rules in memory, wherein the health gamification rules specify different actions associated with one or more corresponding biometric data targets;
generating a display of one or more game options for implementing health gamification rules corresponding to use of biometric data as one or more inputs for gameplay, wherein each game option initiates a different set of one or more health gamification rules;
launching an interactive content title based on a selection of one of the game options that corresponds to a selected game activity associated with the interactive content title;
receiving real-time biometric data regarding a user, the real-time biometric data captured by one or more sensor devices, wherein the real-time biometric data includes sensor measurements of the biometric data as captured by the sensor devices in real-time during the selected game activity;
identifying an action associated with the corresponding biometric data matching the real-time biometric data received in real-time in accordance with the health gamification rules associated with the selected game option; and
updating a user profile of the user based on the identified action.