US 11,707,672 B2
Player density based region division for regional chat
Jiahuan Liu, Sunnyvale, CA (US); Mingliang Wei, San Jose, CA (US); Daniel Casadevall Pino, San Jose, CA (US); and Charu Janqid, San Francisco, CA (US)
Assigned to Niantic, Inc., San Francisco, CA (US)
Filed by Niantic, Inc., San Francisco, CA (US)
Filed on Mar. 10, 2022, as Appl. No. 17/691,371.
Application 17/691,371 is a continuation of application No. 16/676,287, filed on Nov. 6, 2019, granted, now 11,285,382.
Prior Publication US 2022/0193539 A1, Jun. 23, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/30 (2014.01); A63F 13/216 (2014.01); A63F 13/40 (2014.01); A63F 13/65 (2014.01); A63F 13/79 (2014.01); A63F 13/87 (2014.01)
CPC A63F 13/30 (2014.09) [A63F 13/216 (2014.09); A63F 13/40 (2014.09); A63F 13/65 (2014.09); A63F 13/79 (2014.09); A63F 13/87 (2014.09); A63F 2300/406 (2013.01); A63F 2300/5573 (2013.01); A63F 2300/69 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium storing instructions that, when executed by a computer system, cause the computer system to:
retrieve locations for chat rooms, wherein the locations for the chat rooms were automatically determined by:
retrieving user data for users of a mobile application, the user data describing user locations within geographic areas;
retrieving interest locations of points of interest within the geographic areas; and
for each geographic area:
identifying a subset of the interest locations within the geographic area;
selecting an interest location that has the highest number of user interactions of the subset of interest locations within the geographic area; and
placing the chat room at the selected interest location;
select one of the chat rooms for a user of a client device connected to the server for the mobile application; and
automatically provide messages associated with the selected chat room for display to the user within the mobile application.