US 11,707,668 B2
Screen shooting range and method of playing screen shooting game using artificial intelligence technology
No Sun Park, Seoul (KR)
Assigned to NSPARK Inc., Seoul (KR)
Filed by NSPARK INC., Seoul (KR)
Filed on Jun. 22, 2021, as Appl. No. 17/354,242.
Claims priority of application No. 10-2020-0076557 (KR), filed on Jun. 23, 2020.
Prior Publication US 2021/0394045 A1, Dec. 23, 2021
Int. Cl. A63F 13/219 (2014.01); A63F 13/837 (2014.01); A63F 9/02 (2006.01); A63F 13/213 (2014.01); A63F 13/235 (2014.01); A63F 13/27 (2014.01); A63F 13/285 (2014.01); A63F 13/428 (2014.01); G06N 20/00 (2019.01)
CPC A63F 9/0291 (2013.01) [A63F 13/213 (2014.09); A63F 13/219 (2014.09); A63F 13/235 (2014.09); A63F 13/27 (2014.09); A63F 13/285 (2014.09); A63F 13/428 (2014.09); A63F 13/837 (2014.09); G06N 20/00 (2019.01); A63F 2300/8023 (2013.01); A63F 2300/8076 (2013.01)] 1 Claim
OG exemplary drawing
 
1. A method of playing a screen shooting game using artificial intelligence technologies, the method comprising:
a first step of receiving, by a controller, user information input by a user before entering a shooting space;
a second step of providing, by the controller, a plurality of shooting game menus to the user together with information on each shooting game;
a third step of causing, by the controller, the user to select a number of users to be played, select any one of the plurality of provided shooting game menus, and select a difficulty level of the selected shooting game from high, medium and low;
a fourth step of performing, by the controller, a first setting to set internal configurations of the shooting space by selecting a type, a position and a height of a structure which allows the user to be concealed and covered according to a manual stored in the main server in response to the shooting game and difficulty selected by the user, selecting an image projected by an image display unit, selecting positions of the structure and the image display unit in advance, and selecting a position of a laser recognition camera according to the position of the image display unit;
a fifth step of causing, by the controller, the user to hold a wireless gun and enter the shooting space, thus to start the shooting game;
a sixth step of performing, by the controller, a second setting to change the internal configurations of the shooting space by moving the structure, the laser recognition camera and the image display unit to predetermined positions according to a motion or position of the user during when the user plays the shooting game;
a seventh step of causing, by the controller, the user to exit the shooting space when the shooting game is finished; and
an eighth step of calculating, by the controller, shooting game results and storing the calculated shooting game results and shooting game contents in a main server.