US 11,706,499 B2
Watermarking synchronized inputs for machine learning
Matthew Bennett, Draper, UT (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Oct. 31, 2018, as Appl. No. 16/177,136.
Prior Publication US 2020/0134447 A1, Apr. 30, 2020
Int. Cl. G06F 16/00 (2019.01); H04N 21/8358 (2011.01); G06N 3/08 (2023.01); A63F 13/245 (2014.01); G06F 16/78 (2019.01); G06F 16/68 (2019.01); H04N 21/242 (2011.01); G06F 18/214 (2023.01); G06V 10/776 (2022.01)
CPC H04N 21/8358 (2013.01) [A63F 13/245 (2014.09); G06F 16/68 (2019.01); G06F 16/78 (2019.01); G06F 18/214 (2023.01); G06N 3/08 (2013.01); G06V 10/776 (2022.01); H04N 21/242 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method for providing synchronized input feedback:
a) receiving an input event;
b) encoding the input event in an output stream wherein the encoding of the input event is synchronized to a specific event occurring within a videogame, wherein the input event corresponds to user operation of a controller, wherein the output stream includes an audio stream and wherein a different length of the input event is encoded by a different length of a tone in the audio stream and a different type of the input event is encoded by a different frequency tone in the audio stream;
c) coupling the output stream to one or more neural networks, wherein the encoded input event in the output stream is Imperceptible to the user when reproduced through an output device.