US 11,704,873 B1
Collision avoidance system for head mounted display utilized in room scale virtual reality system
Jon Muskin, Huntingon Valley, PA (US)
Assigned to Out of Sight Vision Systems LLC, Las Vegas, NV (US)
Filed by Out of Sight Vision Systems LLC, Las Vegas, NV (US)
Filed on May 11, 2020, as Appl. No. 16/872,361.
Application 16/872,361 is a continuation of application No. 15/818,690, filed on Nov. 20, 2017, granted, now 10,650,591.
Application 15/818,690 is a continuation in part of application No. 15/627,198, filed on Jun. 19, 2017, abandoned.
Application 15/627,198 is a continuation in part of application No. 15/604,632, filed on May 24, 2017, granted, now 10,981,060.
Application 15/627,198 is a continuation in part of application No. 16/872,361.
Application 16/872,361 is a continuation in part of application No. 15/604,632, filed on May 24, 2017, granted, now 10,981,060.
Claims priority of provisional application 62/351,295, filed on Jun. 17, 2016.
Claims priority of provisional application 62/341,056, filed on May 24, 2016.
Int. Cl. A63F 13/53 (2014.01); G06T 19/00 (2011.01); A63F 13/25 (2014.01); G06T 15/00 (2011.01); A63F 13/40 (2014.01)
CPC G06T 19/003 (2013.01) [A63F 13/25 (2014.09); A63F 13/40 (2014.09); G06T 15/005 (2013.01); A63F 2300/8082 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method, comprising:
causing a virtual reality headset worn by a physical player in a physical room to display a virtual world to the physical player, wherein the virtual reality headset covers a view of the physical room such that the physical player cannot see the physical room;
identifying a physical location of a physical obstruction in the physical room, the physical obstruction being an item of furniture in the physical room;
mapping the physical obstruction in the physical room to a virtual obstacle in the virtual world using a virtual map; and
continuously displaying the virtual world using a location and an orientation of the virtual reality headset, the virtual world comprising the virtual obstacle in a location in the virtual world corresponding to the physical location of the physical obstruction in the physical room, wherein all of what is displayed in the virtual world is computer generated which is generated using the virtual map while view of the physical obstruction by the physical player is blocked by the virtual reality headset.