CPC G06T 15/005 (2013.01) [G06T 15/30 (2013.01); G06T 15/40 (2013.01)] | 12 Claims |
1. A method comprising:
generating, at a graphics processor, a set of polygons to create a topology for a scene instead of generation of topology primitive data at a host processor, wherein the generation of the set of polygons comprises operations of:
detecting a lack of visibility of one or more polygons,
excluding the one or more polygons from the set of polygons in response to the lack of visibility, and
determining a level of detail associated with one or more objects in the scene, wherein the set of polygons contains a first amount of polygons at a first level of detail and a different second amount of polygons at a second level of detail; and
providing the scene for display based on the set of polygons generated at the graphics processor.
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