US 11,703,947 B2
Apparatus and method for dynamic graphics rendering based on saccade detection
Dominic Saul Mallinson, Redwood City, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Aug. 1, 2022, as Appl. No. 17/878,859.
Application 17/878,859 is a continuation of application No. 17/401,309, filed on Aug. 12, 2021, granted, now 11,416,073.
Application 17/401,309 is a continuation of application No. 16/808,365, filed on Mar. 3, 2020, granted, now 11,099,645, issued on Aug. 24, 2021.
Application 16/808,365 is a continuation of application No. 15/853,529, filed on Dec. 22, 2017, granted, now 10,585,475, issued on Mar. 10, 2020.
Application 15/853,529 is a continuation of application No. 14/845,862, filed on Sep. 4, 2015, granted, now 9,857,871, issued on Jan. 2, 2018.
Prior Publication US 2022/0374077 A1, Nov. 24, 2022
Int. Cl. G06F 3/01 (2006.01); G06F 1/3231 (2019.01); H04N 21/2343 (2011.01)
CPC G06F 3/013 (2013.01) [G06F 1/3231 (2013.01); G06F 3/011 (2013.01); G06F 3/015 (2013.01); H04N 21/234345 (2013.01); Y02D 10/00 (2018.01)] 25 Claims
OG exemplary drawing
 
1. A method comprising:
detecting a saccade in an eye of a user viewing a computer simulated scene;
reducing a computing resource used for rendering frames of the computer simulated scene during at least a portion of a duration of the saccade; and
basing an amount of reduction of the computing resource at least in part on a temporal location of a frame within the duration of the saccade.