US 11,701,588 B2
Storage medium storing game program, game apparatus, game system, and game processing method
Naoki Fukada, Kyoto (JP); Corey Michael Bunnell, Kyoto (JP); and Yuya Sato, Kyoto (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on May 24, 2021, as Appl. No. 17/328,218.
Claims priority of application No. 2020-096049 (JP), filed on Jun. 2, 2020.
Prior Publication US 2021/0370178 A1, Dec. 2, 2021
Int. Cl. A63F 13/57 (2014.01); A63F 13/49 (2014.01)
CPC A63F 13/57 (2014.09) [A63F 13/49 (2014.09)] 30 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium having stored therein a game program executable by a computer included in an information processing apparatus, wherein the game program is configured to cause the computer to perform operations comprising:
controlling a player character in a virtual space based on a user's operation input;
recording, for each of a first plurality of time intervals, position and orientation data of objects in a range in the virtual space, wherein the position and orientation data is stored in a chronological order;
for a second plurality of time intervals and from a time that a start instruction is triggered after the first plurality of time intervals, setting movement-related parameters used in virtual physical calculation such that a designated object of the objects is caused to perform return movement by using, sequentially and over the second plurality of time intervals, stored position and orientation data for the designated object in reverse of the chronological order to control, at least in part, how the designated object is to be located and how the designated object is to be oriented within the virtual space; and
repeatedly, over the second plurality of time intervals, displaying an updated state in the virtual space including the player character, the designated object, and other objects, based on the virtual physical calculation and the set movement-related parameters for each of the plurality of time intervals.