US 11,701,585 B2
Gaming device with independent gesture-sensitive areas
Jeffrey Nicholas Mahlmeister, Glenview, IL (US); Bruce Hawver, Hawthorn Woods, IL (US); Jacob Wolff-Petersen, Richmond (GB); Kim Rom, San Francisco, CA (US); Francis Arnold Grever, Palatine, IL (US); and Tino Soelberg, Chicago, IL (US)
Assigned to STEELSERIES ApS, Copenhagen SV (DK)
Filed by STEELSERIES ApS, Copenhagen (DK)
Filed on Sep. 1, 2021, as Appl. No. 17/463,594.
Application 17/463,594 is a continuation of application No. 16/436,974, filed on Jun. 11, 2019, granted, now 11,135,510.
Application 16/436,974 is a continuation of application No. 16/057,384, filed on Aug. 7, 2018, granted, now 10,350,494, issued on Jul. 16, 2019.
Application 16/057,384 is a continuation of application No. 15/607,005, filed on May 26, 2017, granted, now 10,076,706, issued on Sep. 18, 2018.
Application 15/607,005 is a continuation of application No. 13/957,492, filed on Aug. 2, 2013, granted, now 9,687,730, issued on Jun. 27, 2017.
Claims priority of provisional application 61/792,519, filed on Mar. 15, 2013.
Prior Publication US 2021/0394062 A1, Dec. 23, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/50 (2014.01); A63F 13/428 (2014.01); A63F 13/213 (2014.01); A63F 13/21 (2014.01)
CPC A63F 13/50 (2014.09) [A63F 13/21 (2014.09); A63F 13/213 (2014.09); A63F 13/428 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
selecting, by a processing system including a processor, portions of a surface of an accessory to define a plurality of zones, each of the plurality of zones corresponding to a plurality of near field sensors, each near field sensor of the plurality of near field sensors being operable to detect objects in a space proximate to a zone of the plurality of zones, wherein the selecting is performed in accordance with input to a graphical user interface of the accessory, and wherein the selecting further comprises defining a virtual boundary on the surface of the accessory, the virtual boundary drawn using the graphical user interface;
determining, by the processing system and based on a detection of a movement in a first zone of the plurality of zones, that the movement is associated with an action related to a presentation of a game application; and
transmitting, by the processing system, to the game application, the action associated with the movement.