US 11,701,576 B2
Mediating multiplayer electronic game sessions
Selcuk Atli, San Francisco, CA (US); Jason Liang, Toronto (CA); and Jordan Howlett, Toronto (CA)
Assigned to BUNCH LIVE, INC., New York, NY (US)
Filed by Bunch Live, Inc., New York, NY (US)
Filed on Jul. 22, 2021, as Appl. No. 17/383,377.
Application 17/383,377 is a continuation of application No. 16/052,540, filed on Aug. 1, 2018, granted, now 11,103,772.
Claims priority of provisional application 62/616,972, filed on Jan. 12, 2018.
Prior Publication US 2021/0346791 A1, Nov. 11, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/216 (2014.01); A63F 13/213 (2014.01); G06F 3/01 (2006.01); A63F 13/65 (2014.01); A63F 13/35 (2014.01); A63F 13/424 (2014.01); G06F 3/0346 (2013.01); A63F 13/48 (2014.01); A63F 13/795 (2014.01); A63F 13/86 (2014.01)
CPC A63F 13/216 (2014.09) [A63F 13/213 (2014.09); A63F 13/35 (2014.09); A63F 13/424 (2014.09); A63F 13/48 (2014.09); A63F 13/65 (2014.09); A63F 13/795 (2014.09); A63F 13/86 (2014.09); G06F 3/017 (2013.01); G06F 3/0346 (2013.01); G06F 2203/04803 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a game mediator server, from a first client device, a selection of a game from a plurality of electronic game applications;
configuring, by the game mediator server, a lobby for the selected game based at least in part on a feature of the selected game;
receiving, by the game mediator server, from the first client device, a request to launch a session of the selected game;
determining, by the game mediator server, whether each of the first client device and a second client device included in the session of the game has the game installed, the determining comprising:
sending, by the game mediator server, to each of the first and second client devices, a first deep link to a particular game folder in memory of the respective client device;
wherein the first deep link not leading to a folder existing in memory indicates that the respective client device has not installed the game; and
wherein the first deep link installs the selected game at the respective client device responsive to determining that the respective client device has not installed the game;
verifying, by the game mediator server, that the second client device to which the deep link was sent has installed the selected game; and
responsive to the verifying, launching, by the game mediator server, the session of the selected game.