US 11,694,518 B2
Method of gaming and a gaming system
Chi We Chim, Beecroft (AU); Damien Burczyk, Henderson, NV (US); and Yanis Tsombanidis, Las Vegas, NV (US)
Assigned to ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Ltd., North Ryde (AU)
Filed on Jan. 7, 2021, as Appl. No. 17/143,398.
Application 17/143,398 is a continuation of application No. 16/275,455, filed on Feb. 14, 2019, granted, now 10,909,812.
Application 16/275,455 is a continuation of application No. 15/437,142, filed on Feb. 20, 2017, granted, now 10,249,143, issued on Apr. 2, 2019.
Application 15/437,142 is a continuation of application No. 13/079,070, filed on Apr. 4, 2011, granted, now 9,576,435, issued on Feb. 21, 2017.
Claims priority of provisional application 61/321,319, filed on Apr. 6, 2010.
Prior Publication US 2021/0134123 A1, May 6, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/00 (2014.01); G07F 17/32 (2006.01)
CPC G07F 17/3281 (2013.01) [G07F 17/32 (2013.01); G07F 17/3223 (2013.01); G07F 17/3246 (2013.01); G07F 17/3248 (2013.01); G07F 17/3255 (2013.01); G07F 17/3262 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium having stored thereon, a computer program having at least one code section, the at least one code section being executable by at least one gaming server operatively coupled to a first gaming machine and a second gaming machine via a network, the first gaming machine having at least one first display device, a first controller and memory device configured to operate the first gaming machine, a first communication interface, and a first input device configured to receive game play instructions, and the second gaming machine having at least one second display device, a second controller and memory device configured to operate the second gaming machine, a second communication interface, and a second input device configured to receive game play instructions, the at least one code section configured to cause the at least one gaming server to:
cause the first gaming machine to present a first game having a continuous objective in response to a wager received at the first gaming machine;
cause the second gaming machine to present a second game during play of the first game at the first gaming machine; and
modify play of the second game at the second gaming machine for as long as the continuous objective is being met during play of the first game.