US 11,688,297 B2
Virtual reality with virtualization in trainers and test environments
Jonathan N. Hotra, Maryland Heights, MO (US); Leighton J. Carr, Brisbane Airport (AU); and Antony R. Hunt, Long Beach, CA (US)
Assigned to The Boeing Company, Chicago, IL (US)
Filed by The Boeing Company, Chicago, IL (US)
Filed on Nov. 19, 2018, as Appl. No. 16/195,117.
Prior Publication US 2020/0160742 A1, May 21, 2020
Int. Cl. G09B 9/30 (2006.01); G06F 3/01 (2006.01); G09B 9/28 (2006.01)
CPC G09B 9/30 (2013.01) [G06F 3/016 (2013.01); G09B 9/28 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A virtual reality (VR) environment platform comprising:
a virtualization system comprising a hardware device, the hardware device comprising one or more computer storage devices having computer-executable instructions stored thereon for operating the VR environment platform, which, on execution by the hardware device, cause the hardware device to cause:
an immersive VR environment engine comprising aircraft control and display units to provide an immersive VR environment of an aircraft;
a virtual flight management computer (FMC) to run an operational flight program (OFP); and
a protocol buffer coupling the immersive VR environment engine with the virtual FMC to emulate FMC communication protocols to permit the immersive VR environment engine to interact with the virtual FMC using actual packed input/output (I/O) of the aircraft.