US 11,687,923 B2
Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain
Stephan Cunningham, Pasadena, CA (US); John Linden, Sherman Oaks, CA (US); and Cameron Thacker, Sherman Oaks, CA (US)
Assigned to Mythical, Inc., Sherman Oaks, CA (US)
Filed by Mythical, Inc., Sherman Oaks, CA (US)
Filed on May 29, 2020, as Appl. No. 16/888,205.
Application 16/888,205 is a continuation of application No. 16/154,551, filed on Oct. 8, 2018, granted, now 10,726,107.
Prior Publication US 2020/0293633 A1, Sep. 17, 2020
This patent is subject to a terminal disclaimer.
Int. Cl. G06Q 20/38 (2012.01); G06F 21/10 (2013.01); G06Q 20/12 (2012.01); G07F 17/32 (2006.01); G06Q 20/06 (2012.01); H04L 9/06 (2006.01); H04L 9/00 (2022.01)
CPC G06Q 20/3829 (2013.01) [G06F 21/105 (2013.01); G06Q 20/065 (2013.01); G06Q 20/1235 (2013.01); G07F 17/3281 (2013.01); A63F 2300/575 (2013.01); G06Q 2220/00 (2013.01); H04L 9/0637 (2013.01); H04L 9/0643 (2013.01); H04L 9/50 (2022.05)] 18 Claims
OG exemplary drawing
 
1. A system configured for facilitating tokenization of modified versions of modifiable game assets on a distributed blockchain, wherein the modifiable game assets are in-game virtual items that are usable within an online game on an online gaming platform, the system comprising:
one or more hardware processors configured by machine-readable instructions to:
generate a smart contract configured to contain license keys associated with the modifiable game assets and to effectuate transfers of the license keys to purchasers, wherein the modifiable game assets are in-game virtual items that are usable within the online game on the online gaming platform, wherein the purchasers are users of the online gaming platform, wherein the license keys confer to the purchasers limited rights to:
(i) modify the modifiable game assets into modified versions of the modifiable game assets, and
(ii) offer game assets for sale to gaming users of the online gaming platform, wherein the game assets offered for sale are usable within the online game, wherein the game assets offered for sale are the modified versions of the modifiable game assets;
record the smart contract on a distributed blockchain, wherein the distributed blockchain is maintained by a distributed computing platform, wherein the smart contract effectuates a transfer of a first license key to a first license key purchaser upon purchase of the first license key by the first license key purchaser, wherein the first license key is associated with a first modifiable game asset that can be modified into a first modified version of the first modifiable game asset, wherein the first license key confers limited rights to make an offer for sale of the first modified version of the first modifiable game asset;
receive sales information describing a first game asset that is usable within the online game on the online gaming platform and intended to be offered for sale to the gaming users of the online gaming platform, wherein the first game asset is the modified version of the first modifiable game asset that has undergone one or more modifications, and wherein the sales information includes a particular license key;
obtain verification information that indicates the first game asset has passed or failed a verification, wherein performance of the verification includes verifying whether the particular license key matches the first license key;
tokenize the first game asset into a tokenized game asset on the distributed blockchain, subsequent to the verification passing successfully, such that ownership rights pertaining to the tokenized game asset are recorded on the distributed blockchain;
offer the tokenized game asset for sale to the gaming users of the online gaming platform;
effectuate a first sale of the tokenized game asset to a first gaming user; and
use, by the first gaming user, the tokenized game asset within the online game on the online gaming platform.