US 11,684,851 B2
Video game with mobile device input dynamics
William Christopher Castagna, Albany, NY (US); Simon Davidian, London (GB); Kristin Krabseth Fellingfors, London (GB); Robert Louis Gallerani, Wynantskill, NY (US); Joshua David Huber, Niskayuna, NY (US); Daniel Kay, Bracknell (GB); Brian Edward Labore, Delmar, NY (US); Keelan Ronald Massicotte, Troy, NY (US); Robert Ewan Orr, London (GB); and Valeria Prandina, London (GB)
Assigned to ACTIVISION PUBLISHING, INC., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Nov. 19, 2020, as Appl. No. 16/952,342.
Claims priority of provisional application 62/937,599, filed on Nov. 19, 2019.
Prior Publication US 2021/0146245 A1, May 20, 2021
Int. Cl. A63F 13/50 (2014.01); A63F 13/92 (2014.01); A63F 13/21 (2014.01)
CPC A63F 13/50 (2014.09) [A63F 13/21 (2014.09); A63F 13/92 (2014.09)] 12 Claims
OG exemplary drawing
 
1. A game device configured for play of a video game, comprising:
a frame;
a display coupled to the frame;
at least one processor coupled to the frame, the least one processor configured to provide display information of a virtual world of game play and game characters in the virtual world for display by the display;
a touchscreen coupled to the frame, the touchscreen configured to provide user inputs based on contact with the touchscreen; and
at least one motion or orientation related sensor coupled to the frame, the at least one motion or orientation related sensor configured to provide information related to movement or orientation of the frame;
wherein the at least one processor is configured by program instructions to:
determine actions of a game character in the virtual world of game play based on the user inputs; and
determine modifications to the virtual world based on the information related to movement or orientation of the frame provided by the at least one motion or orientation related sensor;
wherein the modifications to the virtual world comprise rotations with respect to the game character within the virtual world.