US 11,678,014 B2
Creative intent scalability via physiological monitoring
Scott Daly, Kalama, WA (US); Poppy Anne Carrie Crum, Oakland, CA (US); Evan David Gitterman, Palo Alto, CA (US); and Shane Mario Ruggieri, Campbell, CA (US)
Assigned to DOLBY LABORATORIES LICENSING CORPORATION, San Francisco, CA (US)
Filed by Dolby Laboratories Licensing Corporation, San Francisco, CA (US)
Filed on Sep. 7, 2022, as Appl. No. 17/930,357.
Application 17/930,357 is a continuation of application No. 17/281,946, granted, now 11,477,525, previously published as PCT/US2019/053830, filed on Sep. 30, 2019.
Claims priority of provisional application 62/869,703, filed on Jul. 2, 2019.
Claims priority of provisional application 62/739,713, filed on Oct. 1, 2018.
Prior Publication US 2023/0007343 A1, Jan. 5, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. H04N 21/442 (2011.01); H04N 21/422 (2011.01); H04N 21/4223 (2011.01); H04N 21/84 (2011.01); H04N 21/41 (2011.01)
CPC H04N 21/44218 (2013.01) [H04N 21/4126 (2013.01); H04N 21/4223 (2013.01); H04N 21/42201 (2013.01); H04N 21/84 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising:
receiving an audiovisual content signal including game media content and media metadata, wherein the media metadata comprises metadata corresponding to one or more expected physiologically observable states for one or more portions of the game media content and wherein the one or more expected physiologically observable states relate to emotion expectations and narrative information corresponding to one or more portions of the game media content;
obtaining one or more physiological monitoring signals from a viewer of the game media content;
determining, with respect to the viewer, one or more assessed physiologically observable states relating to the one or more portions of the game media content;
generating and rendering, based at least in part on the one or more expected physiologically observable states and the one or more assessed physiologically observable states, modified game media content from the game media content; and
presenting the modified game media content to the viewer.