US 11,676,455 B2
Gaming system
Natalie Bryant, Cherrybrook (AU); Philip Seifert, Macquarie Park (AU); Nicole Hedley, Wahroonga (AU); Ronald Dy, Macquarie Park (AU); Doanh Dang, North Rocks (AU); and Oliver Crispino, Rosemeadow (AU)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Dec. 7, 2021, as Appl. No. 17/544,747.
Application 17/544,747 is a continuation of application No. 16/784,241, filed on Feb. 6, 2020, granted, now 11,217,066.
Application 16/784,241 is a continuation of application No. 16/783,162, filed on Feb. 5, 2020, granted, now 11,217,065.
Claims priority of application No. 2019900375 (AU), filed on Feb. 6, 2019; application No. 2019900376 (AU), filed on Feb. 6, 2019; application No. 2019900377 (AU), filed on Feb. 6, 2019; application No. 2019900378 (AU), filed on Feb. 6, 2019; application No. 2019236742 (AU), filed on Sep. 27, 2019; application No. 2019236743 (AU), filed on Sep. 27, 2019; application No. 2019236744 (AU), filed on Sep. 27, 2019; and application No. 2019236745 (AU), filed on Sep. 27, 2019.
Prior Publication US 2022/0092938 A1, Mar. 24, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G07F 17/34 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3265 (2013.01); G07F 17/34 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable memory having stored thereon instructions for causing one or more processors, when programmed thereby, to perform operations to use animations stored at an electronic gaming device, the operations comprising:
causing display of a character on one or more display monitors of the electronic gaming device, the character being persisted on the one or more display monitors between spins of a process;
causing display of a symbol display area on the one or more display monitors of the electronic gaming device, the symbol display area having a number of rows and a plurality of reels, the symbol display area enclosing symbol locations for each of the plurality of reels; and
for each of the spins of the process:
based at least in part on results of evaluating criteria that define interactions between the character and the symbol display area, selecting between:
causing display, on the one or more display monitors, of a complete interaction between the character and the symbol display area in which the character or an item of the character contacts the symbol display area, thereby implying that the character has caused an action to occur that affects one or more symbols in the symbol display area, wherein the complete interaction is an animation that emphasizes the addition of a persistent wild symbol in the symbol display area, and wherein the action is the addition of the persistent wild symbol in the symbol display area;
causing display, on the one or more display monitors, of a partial interaction between the character and the symbol display area, the partial interaction including an initial portion of the complete interaction but stopping before the character or the item of the character contacts the symbol display area, wherein the action does not occur; and
skipping display of any of the interactions between the character and the symbol display area, wherein the action does not occur; and
causing a symbol array to be displayed, on the one or more display monitors, in the symbol display area at the symbol locations enclosed by the symbol display area.