US 11,676,445 B2
Counting gaming chips
Emmanuel Gelinotte, Savigny les Beaune (FR); and Jeffrey L. Reed, Las Vegas, NV (US)
Assigned to ANGEL GROUP CO., LTD., Shiga (JP)
Appl. No. 17/53,432
Filed by ANGEL GROUP CO., LTD., Shiga (JP)
PCT Filed May 9, 2019, PCT No. PCT/US2019/031452
§ 371(c)(1), (2) Date Nov. 6, 2020,
PCT Pub. No. WO2019/217639, PCT Pub. Date Nov. 14, 2019.
Claims priority of provisional application 62/668,936, filed on May 9, 2018.
Prior Publication US 2021/0248871 A1, Aug. 12, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06T 7/70 (2017.01)
CPC G07F 17/322 (2013.01) [G06T 7/70 (2017.01); G07F 17/3232 (2013.01); G07F 17/3241 (2013.01); G07F 17/3248 (2013.01); G06T 2207/30242 (2013.01)] 24 Claims
OG exemplary drawing
 
1. A system comprising:
at least one imaging device; and
at least one computing device coupled to the at least one imaging device;
wherein:
the at least one imaging device is configured to capture at least a portion of a gaming table to generate an image; and
the at least one computing device is configured to:
obtain the image from the at least one imaging device;
identify a gaming chip tube in a gaming chip tray;
determine a first position corresponding to an end of a first plurality of gaming chips stacked in the gaming chip tube;
identify a spacer based at least in part on recognizing a predefined pattern on the spacer;
determine a second position corresponding to the spacer; and
determine a first count of the first plurality of gaming chips in the gaming chip tube based at least in part on the first position and the second position.