US 11,676,443 B2
Method of using video and AI in wagering
Casey Alexander Huke, Washington, DC (US); and Michael D'Andrea, Burlington, VT (US)
Assigned to ADRENALINEIP, Washington, DC (US)
Filed by AdrenalineIP, Washington, DC (US)
Filed on Nov. 6, 2020, as Appl. No. 17/91,634.
Claims priority of provisional application 63/081,581, filed on Sep. 22, 2020.
Prior Publication US 2022/0092914 A1, Mar. 24, 2022
Int. Cl. G07F 17/00 (2006.01); G07F 17/32 (2006.01); G06N 20/00 (2019.01); G06Q 50/34 (2012.01)
CPC G07F 17/3211 (2013.01) [G06N 20/00 (2019.01); G06Q 50/34 (2013.01); G07F 17/3288 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A method for wagering on the path of a player or object in the field of play during a single play of a live event and displaying a probabilistic outcome over video of the live event, comprising:
retrieving at least one active live event upon which wagers can be placed on plays occurring inside of that live event;
presenting at least one wagering option on a play occurring inside of the live event;
selecting a path of at least one player or object in a field of play inside the live event for making at least one wager;
making a path wager on the selected path;
displaying the selected path over a display of the live event;
comparing movement of players and/or objects in the field of play to historical video of the same players in similar plays from at least one of one or more previous live events and previous movements of the players in the current live event;
determining a projected path of the player and/or object;
overlaying the projected path of the player and/or object over the live event display; and
adjusting display of the overlaid projected path based on a confidence in the projection.