US 11,673,469 B2
Three-dimensional cluster simulation on GPU-less systems
Subhajit Paul, Bangalore (IN); Nikhil Nandkishor Devshatwar, Bangalore (IN); Santhana Bharathi N, Tamil Nadu (IN); and Shravan Karthik, Bangalore (IN)
Assigned to TEXAS INSTRUMENTS INCORPORATED, Dallas, TX (US)
Filed by TEXAS INSTRUMENTS INCORPORATED, Dallas, TX (US)
Filed on Apr. 20, 2021, as Appl. No. 17/235,251.
Application 17/235,251 is a continuation of application No. 16/107,616, filed on Aug. 21, 2018, abandoned.
Claims priority of application No. 201741030706 (IN), filed on Aug. 30, 2017.
Prior Publication US 2021/0261000 A1, Aug. 26, 2021
Int. Cl. B60K 37/02 (2006.01); G06T 15/00 (2011.01); G06T 13/00 (2011.01); B60K 35/00 (2006.01); G06T 15/50 (2011.01); G06T 19/20 (2011.01); G06T 15/60 (2006.01); G06T 15/80 (2011.01)
CPC B60K 37/02 (2013.01) [B60K 35/00 (2013.01); G06T 13/00 (2013.01); G06T 15/005 (2013.01); G06T 15/503 (2013.01); G06T 19/20 (2013.01); B60K 2370/152 (2019.05); B60K 2370/155 (2019.05); B60K 2370/1531 (2019.05); G06T 15/506 (2013.01); G06T 15/60 (2013.01); G06T 15/80 (2013.01); G06T 2210/12 (2013.01); G06T 2219/2016 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method comprising:
extracting preprocessed assets, the preprocessed assets including a dynamic asset and a static asset;
isolating the dynamic asset from the static asset;
calculating a bounding-box for the dynamic asset in response to the dynamic asset being transformed;
alpha-blending the static asset;
alpha-blending the dynamic asset;
rendering the static asset on a first display layer at a first frequency and the dynamic asset on a second display layer at a second frequency;
displaying the first display layer using a first display subsystem hardware pipeline;
displaying the second display layer using a second display subsystem hardware pipeline that is different from the first display subsystem hardware pipeline; and
switching between a graphical processing unit (GPU)-based digital cluster subsystem and a GPU-less digital cluster subsystem based on an availability of a GPU.