US 11,673,059 B2
Automatic presentation of suitable content
Peter John Phillips, San Mateo, CA (US); and Matthew Dean, San Mateo, CA (US)
Assigned to Roblox Corporation, San Mateo, CA (US)
Filed by Roblox Corporation, San Mateo, CA (US)
Filed on Sep. 15, 2021, as Appl. No. 17/475,844.
Claims priority of provisional application 63/189,964, filed on May 18, 2021.
Prior Publication US 2022/0370919 A1, Nov. 24, 2022
Int. Cl. A63F 13/77 (2014.01); A63F 13/537 (2014.01); A63F 13/60 (2014.01); A63F 13/73 (2014.01); A63F 13/79 (2014.01); G06F 16/48 (2019.01)
CPC A63F 13/77 (2014.09) [A63F 13/537 (2014.09); A63F 13/60 (2014.09); A63F 13/73 (2014.09); A63F 13/79 (2014.09); G06F 16/48 (2019.01); A63F 2300/5546 (2013.01); A63F 2300/6009 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A computer-implemented method of automatic presentation of suitable content, the method comprising:
receiving gaming content associated with a game associated with a first client locale and a developer, the received gaming content including content that is restricted at a second client locale;
receiving at least one content alternative, the at least one content alternative being an alternative to replace the received gaming content;
generating a first localized rating for the received gaming content and a second localized rating for the at least one content alternative, wherein an application programming interface (API) is exposed to the content developer, the API usable in computer code to automatically generate the first localized rating and the second localized rating; and
automatically providing the received gaming content or the at least one content alternative to a user device associated with the second client locale based on the first localized rating and the second localized rating.