US 11,673,057 B2
Game data transfer between different platforms
Toshiya Horie, Tokyo (JP)
Assigned to GREE, Inc., Tokyo (JP)
Filed by Gree, Inc., Tokyo (JP)
Filed on Mar. 15, 2019, as Appl. No. 16/354,584.
Claims priority of application No. JP2018-059688 (JP), filed on Mar. 27, 2018; and application No. JP2018-158061 (JP), filed on Aug. 27, 2018.
Prior Publication US 2019/0299100 A1, Oct. 3, 2019
Int. Cl. H04L 29/06 (2006.01); A63F 13/71 (2014.01); G06K 7/14 (2006.01); H04L 9/32 (2006.01); A63F 13/77 (2014.01)
CPC A63F 13/71 (2014.09) [A63F 13/77 (2014.09); G06K 7/1417 (2013.01); H04L 9/3247 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A method comprising:
storing first user identification information of a user on a first platform, the first platform able to provide a game;
storing game data acquired by playing the game provided via the first platform with a first client device, the game data being stored in association with the first user identification information;
storing second user identification information of the user on a second platform;
generating an identification code by encoding identification data corresponding to the second user identification information;
outputting the identification code to a second client device that provides the game the second platform;
reading, with the first client device, the identification code output by the second client device;
generating link data based on the identification code read from the second client device, the link data associating the first user identification information stored on the first platform with the second user identification information stored on the second platform;
and
providing the game to the user via the second platform, based at least in part on the game data acquired in the game provided via the first platform, the game data being identified based on the second user identification information stored on the second platform and the link data.