US 11,673,054 B2
Controlling AR games on fashion items
Itamar Berger, Hod Hasharon (IL); Gal Dudovitch, Tel Aviv (IL); Gal Sasson, Kibbutz Ayyelet Hashahar (IL); Ma'ayan Shuvi, Tel Aviv (IL); and Matan Zohar, Rishon LeZion (IL)
Assigned to Snap Inc., Santa Monica, CA (US)
Filed by Snap Inc., Santa Monica, CA (US)
Filed on Sep. 7, 2021, as Appl. No. 17/468,379.
Prior Publication US 2023/0075256 A1, Mar. 9, 2023
Int. Cl. A63F 13/655 (2014.01); A63F 13/426 (2014.01); A63F 13/46 (2014.01); G06F 3/01 (2006.01)
CPC A63F 13/655 (2014.09) [A63F 13/426 (2014.09); A63F 13/46 (2014.09); G06F 3/017 (2013.01); A63F 2300/308 (2013.01); A63F 2300/8082 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
receiving, by one or more processors of a client device, an image that includes a depiction of a person wearing a fashion item;
applying a machine learning model to the image to estimate a segmentation of the fashion item based on extracting one or more features from the image, the segmentation providing a border of the fashion item worn by the person depicted in the image;
generating one or more game-based augmented reality elements; and
applying the one or more game-based augmented reality elements to the fashion item worn by the person based on the border of the fashion item provided by the segmentation of the fashion item worn by the person.