CPC A63F 13/5372 (2014.09) [A63F 13/23 (2014.09); A63F 13/5378 (2014.09); A63F 2300/1025 (2013.01); A63F 2300/306 (2013.01); A63F 2300/307 (2013.01)] | 20 Claims |
1. A computing system for managing communications within a virtual environment, the computing system comprising:
one or more data stores storing computer-executable instructions; and
one or more processors configured to execute the computer-executable instructions to cause the computing system to:
execute a virtual environment of a video game, wherein the virtual environment is a multiplayer game session comprising a plurality of virtual characters associated with respective users;
obtain a first target location in the virtual environment based at least in part on a first communication interaction, provided by a computing device corresponding to a first user, with the virtual environment;
determining priority tiers of unit types within the first target location;
determine a selection of a first unit of a first unit type based on a first priority of the first unit type within the virtual environment; and
in response to the determination and in response to the first communication interaction from the computing device corresponding to the first user, generate a first visual indicator associated with the first communication interaction;
transmit data configured to cause communication of a first communication action associated with the first unit type to a subset of the plurality of virtual characters.
|