US 11,670,138 B2
Electronic wagering
John F. Acres, Las Vegas, NV (US); Warren White, Reno, NV (US); Mark N. Dailey, Las Vegas, NV (US); William Dale Hermansen, Reno, NV (US); Anthony Morelli, Reno, NV (US); Alex White, Las Vegas, NV (US); Cyrus A. Luciano, Reno, NV (US); John G. Schmitz, Henderson, NV (US); Andrew King, Las Vegas, NV (US); and Patrick B. Ferguson, Las Vegas, NV (US)
Assigned to Acres Technology, Las Vegas, NV (US)
Filed by ACRES TECHNOLOGY, Las Vegas, NV (US)
Filed on Dec. 7, 2020, as Appl. No. 17/113,216.
Application 15/586,676 is a division of application No. 13/621,528, filed on Sep. 17, 2012, granted, now 9,691,222, issued on Jun. 27, 2017.
Application 17/113,216 is a continuation of application No. 16/747,861, filed on Jan. 21, 2020, granted, now 10,872,504.
Application 16/747,861 is a continuation of application No. 15/586,676, filed on May 4, 2017, granted, now 10,586,428, issued on Mar. 10, 2020.
Prior Publication US 2021/0090381 A1, Mar. 25, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/329 (2013.01) [G07F 17/3225 (2013.01); G07F 17/3227 (2013.01); G07F 17/3234 (2013.01); G07F 17/3244 (2013.01); G07F 17/3288 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A gaming system comprising:
a plurality of games implemented on a network of mobile computing devices;
at least one computer processor operatively connected to the network, the at least one computer processor configured to:
account for money deposits made by players of the games;
generate an optical machine-readable code for each player, the code including data corresponding to the amount of each player's deposit;
associate a different one of the mobile computing devices with each of a plurality of players;
provide each player with his or her respective code;
receive an image of one of the generated codes via the camera on one of the mobile computing devices;
apply a wagering credit to the game on the one mobile computing device related to the generated code;
permit play of the wagering game on the one mobile computing device responsive to wagers made using the applied credit;
transmit on the network data related to a current activity level of each mobile computing device to a computer system;
track the current activity level of each of the mobile computing devices at the computer system by determining how long each mobile computing device is idle for longer than a predefined time;
vary the predefined time as a function of how many mobile computing devices are associated with players; and
send a message over the network to one of the mobile computing devices when the current activity level falls below a predefined level.