CPC G07F 17/329 (2013.01) [G07F 17/3225 (2013.01); G07F 17/3227 (2013.01); G07F 17/3234 (2013.01); G07F 17/3244 (2013.01); G07F 17/3288 (2013.01)] | 19 Claims |
1. A gaming system comprising:
a plurality of games implemented on a network of mobile computing devices;
at least one computer processor operatively connected to the network, the at least one computer processor configured to:
account for money deposits made by players of the games;
generate an optical machine-readable code for each player, the code including data corresponding to the amount of each player's deposit;
associate a different one of the mobile computing devices with each of a plurality of players;
provide each player with his or her respective code;
receive an image of one of the generated codes via the camera on one of the mobile computing devices;
apply a wagering credit to the game on the one mobile computing device related to the generated code;
permit play of the wagering game on the one mobile computing device responsive to wagers made using the applied credit;
transmit on the network data related to a current activity level of each mobile computing device to a computer system;
track the current activity level of each of the mobile computing devices at the computer system by determining how long each mobile computing device is idle for longer than a predefined time;
vary the predefined time as a function of how many mobile computing devices are associated with players; and
send a message over the network to one of the mobile computing devices when the current activity level falls below a predefined level.
|