CPC G07F 17/3206 (2013.01) [G06F 7/588 (2013.01); G07F 17/323 (2013.01); G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3227 (2013.01); G07F 17/3267 (2013.01)] | 20 Claims |
1. A gaming device, comprising:
a user interface;
a sensor configured to detect that multiple players are positioned in proximity of the user interface;
a processor coupled to the user interface and to the sensor; and
a memory coupled with the processor and storing therein instructions that, when executed by the processor, cause the processor to:
generate game outcomes based on game instructions applying game rules to user inputs;
cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes;
receive, from the sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface;
dynamically modify the game rules based on the identified number of players being greater than one;
generate additional game outcomes based on the game instructions applying the modified game rules to user inputs;
cause additional gameplay graphics including different bonus game options to be rendered by the user interface in accordance with the additional game outcomes; and
adjust at least one of a position and size of input buttons based on the identified number of players being greater than one.
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