US 11,668,117 B2
Opto-electronic locking assembly for electronic gaming machines
Muharrem Abali, Meadowbank (AU); Calvin Kim, Baulkham Hills (AU); Jeffrey Skeen, Cherrybrook (AU); and Deepak Chaudhari, North Parramatta (AU)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Sep. 9, 2020, as Appl. No. 17/15,854.
Prior Publication US 2022/0074232 A1, Mar. 10, 2022
Int. Cl. E05B 41/00 (2006.01); G07F 17/32 (2006.01); E05C 3/16 (2006.01); H04Q 11/00 (2006.01)
CPC E05B 41/00 (2013.01) [E05C 3/16 (2013.01); G07F 17/3216 (2013.01); G07F 17/3241 (2013.01); E05Y 2201/654 (2013.01); E05Y 2400/445 (2013.01); E05Y 2900/606 (2013.01); H04Q 11/0005 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming machine comprising:
a cabinet defining an interior space;
a door releasably fastened to the cabinet, the door operable to move between a locked state preventing access to the interior space and an unlocked state permitting access to at least a portion of the interior space; and
a security housing comprising a locking assembly and an optical switch coupled to a processor, the locking assembly comprising an actuator defining a channel, the optical switch comprising a transmitter and a receiver, wherein, when the door engages the locking assembly, the actuator is operable to move the channel to align with the transmitter on one side of the channel and the receiver on a different side of the channel to form an optical path between the transmitter and the receiver through the channel, and the optical switch is operable to communicate the locked state.