US 11,666,824 B2
Methods, systems, and devices for dynamically applying equalizer profiles
Jeffrey Nicholas Mahlmeister, Glenview, IL (US); Thane Kurt Woidan, Chicago, IL (US); Thomas J. Panfil, La Grange, IL (US); and Tino Soelberg, Chicago, IL (US)
Assigned to STEELSERIES ApS, Copenhagen SV (DK)
Filed by STEELSERIES ApS, Copenhagen SV (DK)
Filed on Oct. 14, 2021, as Appl. No. 17/501,571.
Application 17/501,571 is a continuation of application No. 16/678,909, filed on Nov. 8, 2019, granted, now 11,173,397.
Claims priority of provisional application 62/758,069, filed on Nov. 9, 2018.
Prior Publication US 2022/0143500 A1, May 12, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/497 (2014.01); A63F 13/79 (2014.01); A63F 13/5378 (2014.01); A63F 13/86 (2014.01); A63F 13/798 (2014.01); A63F 13/28 (2014.01); A63F 13/98 (2014.01); A63F 13/95 (2014.01); A63F 13/843 (2014.01); A63F 13/355 (2014.01); A63F 13/85 (2014.01); H04L 51/046 (2022.01); H04L 51/10 (2022.01); A63F 13/54 (2014.01); A63F 13/69 (2014.01); A63F 13/35 (2014.01); G06N 20/00 (2019.01); H04L 67/06 (2022.01); A63F 13/847 (2014.01); H04L 51/52 (2022.01)
CPC A63F 13/497 (2014.09) [A63F 13/5378 (2014.09); A63F 13/79 (2014.09); A63F 13/798 (2014.09); A63F 13/86 (2014.09); A63F 13/28 (2014.09); A63F 13/35 (2014.09); A63F 13/355 (2014.09); A63F 13/54 (2014.09); A63F 13/69 (2014.09); A63F 13/843 (2014.09); A63F 13/847 (2014.09); A63F 13/85 (2014.09); A63F 13/95 (2014.09); A63F 13/98 (2014.09); A63F 2300/537 (2013.01); A63F 2300/538 (2013.01); A63F 2300/558 (2013.01); A63F 2300/5546 (2013.01); A63F 2300/634 (2013.01); G06N 20/00 (2019.01); H04L 51/046 (2013.01); H04L 51/10 (2013.01); H04L 51/52 (2022.05); H04L 67/06 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device, comprising:
a processing system including a processor; and
a memory that stores executable instructions that, when executed by the device, facilitate performance of operations, the operations comprising:
detecting a gaming session for a video game executing on a computing device associated with a first user;
determining a first geographic location of a first avatar associated with the first user within the video game;
obtaining a first equalizer profile associated with the video game and a second equalizer profile associated with the video game according to the first geographic location of the first avatar; and
providing first instructions to the computing device associated with the first user according to the first equalizer profile and the second equalizer profile, wherein the first instructions indicate to adjust audio output of the video game according to the first equalizer profile and the second equalizer profile, wherein adjusting of the audio output comprises generating first audio output over a first frequency range according to the first equalizer profile and generating second audio output over a second frequency range according to the second equalizer profile, wherein the audio output comprises the first audio output and the second audio output.