US 11,654,360 B2
Non-transitory computer-readable medium and video game processing system
Takamasa Shiba, Tokyo (JP); Hiroshi Kobayashi, Tokyo (JP); Jun Waga, Tokyo (JP); and Yutaka Yoshida, Tokyo (JP)
Assigned to SQUARE ENIX CO., LTD., Tokyo (JP)
Filed by SQUARE ENIX CO., LTD., Tokyo (JP)
Filed on Nov. 22, 2021, as Appl. No. 17/455,964.
Claims priority of application No. JP2020-197112 (JP), filed on Nov. 27, 2020.
Prior Publication US 2022/0168648 A1, Jun. 2, 2022
Int. Cl. A63F 13/58 (2014.01); A63F 13/537 (2014.01)
CPC A63F 13/58 (2014.09) [A63F 13/537 (2014.09)] 11 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable medium storing a video game processing program for causing a computer of a server to perform functions to control progress of a video game, the functions comprising:
arranging objects in a virtual space corresponding to map information of a real space, each object of the objects being associated with at least one attribute of a plurality of attributes;
specifying an object that satisfies a predetermined positional condition with respect to positional information of a user terminal of a user; and
updating information regarding the user based on the at least one attribute associated with the specified object, wherein
updating the information regarding the user comprises:
referring to a storage that is configured to store character information, the character information including a character and attribute information associated with each other; and
updating the attribute information based on an attribute of the object specified,
the functions further comprise giving a privilege to the user if the attribute information satisfies a privilege condition, and
giving the privilege to the user comprises referring to the storage that is further configured to store history information regarding a history of giving one or more privileges, in order to give the user a privilege different from the one or more privileges in the history information.