CPC G07F 17/3255 (2013.01) [G06Q 20/327 (2013.01); G06Q 30/0226 (2013.01); G07F 9/001 (2020.05); G07F 9/026 (2013.01); G07F 17/32 (2013.01); G07F 17/3202 (2013.01); G07F 17/3211 (2013.01); G07F 17/3223 (2013.01); G07F 17/3225 (2013.01); G07F 17/323 (2013.01); G07F 17/3239 (2013.01); G07F 17/3241 (2013.01); G07F 17/3246 (2013.01); G07F 17/3251 (2013.01)] | 20 Claims |
1. A device comprising:
a first communication interface;
a second communication interface;
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
responsive to a slot accounting system reporting event, receive, via the first communication interface, slot accounting communication data from a game controller of an electronic gaming machine, wherein the first communication interface is interposed on a slot accounting system communication pathway between the game controller of the electronic gaming machine and a slot machine interface board operable with a component of a player tracking system,
responsive to a receipt of data associated with an electronic transfer of funds from a mobile wallet associated with a mobile device, and responsive to a receipt of a verification of a transfer of fund data from the mobile wallet, communicate, via the first communication interface, data that results in a first increase of a credit balance of the electronic gaming machine, wherein the game controller of the electronic gaming machine is distinct from the processor,
communicate, via the second communication interface, at least part of the slot accounting communication data to a sever that is independent of the device, independent of the slot machine interface board and independent of the game controller of the electronic gaming machine, and
responsive to a determination, by the server and at least partially based on the at least part of the slot accounting communication data, of an occurrence of an event that is separate from any input received by the electronic gaming machine and separate from any input received by the mobile device:
receive, via the second communication interface, data from the server, and
communicate, via the first communication interface and based on the data received from the server, data that results in a second increase of the credit balance of the electronic gaming machine.
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