US 11,967,011 B2
Providing and utilizing a one-dimensional layer motion element to generate and manage digital animations
Kazi Rubaiat Habib, Seattle, WA (US); Timothy Langlois, Seattle, WA (US); Li-Yi Wei, Redwood City, CA (US); John Simpson, Dublin, CA (US); James Corbett, Berkeley, CA (US); Christopher Nuuja, San Anselmo, CA (US); and Brooke Hopper, Berkeley, CA (US)
Assigned to Adobe Inc., San Jose, CA (US)
Filed by Adobe Inc., San Jose, CA (US)
Filed on Mar. 1, 2022, as Appl. No. 17/653,094.
Prior Publication US 2023/0281904 A1, Sep. 7, 2023
Int. Cl. G06F 3/04845 (2022.01); G06T 13/80 (2011.01)
CPC G06T 13/80 (2013.01) [G06F 3/04845 (2013.01); G06T 2200/24 (2013.01)] 20 Claims
OG exemplary drawing
 
15. A computer-implemented method comprising:
providing, to a client device for display via a user interface, an animation canvas and animation layer tiles corresponding to a plurality of animation layers for a digital animation;
in response to selection of an animation layer tile of the animation layer tiles, providing to the client device for display via the user interface:
a one-dimensional layer motion element portraying a set of frames for an animation layer corresponding to the animation layer tile; and
an animation timeline element comprising a current frame representation positioned within a sequence of global frame representations for the digital animation based on the plurality of animation layers; and
in response to user interaction with the animation canvas, generating a modified set of frames for the animation layer from the set of frames.