US 11,943,486 B2
Live video broadcast method, live broadcast device and storage medium
Baocheng Fan, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by Tencent Technology (Shenzhen) Company Limited, Shenzhen (CN)
Filed on Mar. 16, 2023, as Appl. No. 18/122,535.
Application 18/122,535 is a continuation of application No. 17/534,255, filed on Nov. 23, 2021, granted, now 11,632,576.
Application 17/534,255 is a continuation of application No. 16/351,267, filed on Mar. 12, 2019, granted, now 11,218,739.
Application 16/351,267 is a continuation of application No. PCT/CN2017/111535, filed on Nov. 17, 2017.
Claims priority of application No. 201611073970.X (CN), filed on Nov. 29, 2016.
Prior Publication US 2023/0224511 A1, Jul. 13, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. H04N 21/24 (2011.01); H04N 21/2187 (2011.01); H04N 21/234 (2011.01); H04N 21/2743 (2011.01); H04N 21/41 (2011.01); H04N 21/414 (2011.01); H04N 21/422 (2011.01); H04N 21/43 (2011.01); H04N 21/431 (2011.01); H04N 21/44 (2011.01); H04N 21/478 (2011.01); H04N 21/4788 (2011.01); H04N 21/81 (2011.01)
CPC H04N 21/2187 (2013.01) [H04N 21/23424 (2013.01); H04N 21/2743 (2013.01); H04N 21/41407 (2013.01); H04N 21/42203 (2013.01); H04N 21/4316 (2013.01); H04N 21/44004 (2013.01); H04N 21/44016 (2013.01); H04N 21/4781 (2013.01); H04N 21/4788 (2013.01); H04N 21/816 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A live video broadcast method performed at a terminal device, the method comprising:
receiving a live broadcast command to live broadcast a video game in real time;
creating a video buffer based on the live broadcast command for storing one or more game pictures of the video game in real time;
while playing the video game in real time:
extracting a plurality of video picture frames from the video game;
storing the plurality of video picture frames in the video buffer;
displaying the plurality of video picture frames on a display of the terminal device;
collecting voice data using a microphone of the terminal device in real time;
synchronously synthesizing the voice data and the plurality of video picture frames stored in the video buffer into a video streaming media file corresponding to the video game; and
uploading the video streaming media file to a live broadcast server for live broadcasting the video streaming media file on other mobile devices.