US 11,943,281 B2
Systems and methods for using a distributed game engine
Roelof Roderick Colenbrander, Costa Mesa, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Oct. 24, 2022, as Appl. No. 17/972,263.
Application 17/972,263 is a continuation of application No. 17/326,599, filed on May 21, 2021, granted, now 11,496,551.
Application 17/326,599 is a continuation of application No. 16/681,337, filed on Nov. 12, 2019, granted, now 11,044,306, issued on Jun. 22, 2021.
Application 16/681,337 is a continuation of application No. 15/477,341, filed on Apr. 3, 2017, granted, now 10,491,666, issued on Nov. 26, 2019.
Prior Publication US 2023/0038618 A1, Feb. 9, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/352 (2014.01); A63F 13/35 (2014.01); H04L 67/01 (2022.01); H04L 67/10 (2022.01); G06F 9/50 (2006.01)
CPC H04L 67/10 (2013.01) [A63F 13/35 (2014.09); A63F 13/352 (2014.09); H04L 67/01 (2022.05); A63F 2300/513 (2013.01); A63F 2300/534 (2013.01); G06F 9/5072 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A server system for facilitating a play of a game, comprising:
a first server node; and
a second server node,
wherein the first server node is configured to produce a first set of information to facilitate generation of a first image frame portion associated with the game, wherein the first server node is configured to send the first set of information to the second server node,
wherein the first server node is configured to produce a second set of information to facilitate generation of a second image frame portion associated with the game, wherein the first server node is configured to send the second set of information to the second server node,
wherein the second server node is configured to generate the first image frame portion associated with the game based on the first set of information,
wherein the second server node is configured to generate a second image frame portion associated with the game based on the second set of information,
wherein the second server node is configured to generate an image frame having the first and second image frame portions.