US 11,941,947 B2
Progressive game with memory states in aligned play positions for benefit in subsequent plays thereof
Steven Wesley Davis, Suwanee, GA (US)
Assigned to Epic Tech, LLC
Filed by Epic Tech, LLC, Suwanee, GA (US)
Filed on Feb. 15, 2022, as Appl. No. 17/671,991.
Claims priority of provisional application 63/181,957, filed on Apr. 29, 2021.
Prior Publication US 2022/0351579 A1, Nov. 3, 2022
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3258 (2013.01)] 22 Claims
OG exemplary drawing
 
1. A sequential play game having a re-arrangeable play matrix, comprising:
a play matrix of a plurality of columns and rows of play positions for a game, whereby each column has a respective vertical stack of play positions and laterally adjacent play positions in each vertical stack define the respective row of play positions, said play positions displaying game symbols during a play of the game;
each play position having either an open state or a locked state, said open state for receiving one of a plurality of game symbols for display during the play of the game, each said game symbol being of a first type or of a second type, and said locked state holding the game symbol of the first type in association with a one of the plurality of play positions,
whereby during the play of the game, the play positions having the open state display one of the plurality of the game symbols received during a predetermined period;
upon completion of the predetermined period, each play position having the open state and displaying the game symbol of the first type changes from the open state to the locked state;
a game controller configured, upon occurrence of a win event in which one or more of the rows is a win row by displaying one or more of the game symbol of the first type matching a predetermined win criteria or one or more of the columns is a win column by displaying one or more of the game symbol of the first type matching the predetermined win criteria, to:
award a prize value associated with each game symbol of the first type in said win row or win column;
change the respective state of each play position in said win row or said win column having from the locked state to the open state;
remove the display of each game symbol of the first type in said win row or said win column;
if a win row,
cascade the game symbol of the first type in a play position vertically higher in the stack than the win row, if any, to a sequentially lowermost play position in the stack having the first open state, change the sequentially lowermost play position to the locked state, and change the play position from which the game symbol of the first type cascaded to the open state; and
play the game and make the win determination, and if there is a win row or a win column, award a prize value associated with each game symbol of the first type in said win row or win column; and
determine whether to play the game again.