US 11,941,759 B2
Voxel build
Chanler Crowe, Madison, AL (US); Michael Jones, Athens, AL (US); Kyle Russell, Huntsville, AL (US); and Michael Yohe, Meridianville, AL (US)
Assigned to Intuitive Research and Technology Corporation, Huntsville, AL (US)
Filed by Intuitive Research and Technology Corporation, Huntsville, AL (US)
Filed on Feb. 21, 2022, as Appl. No. 17/676,531.
Application 17/676,531 is a continuation in part of application No. 16/428,372, filed on May 31, 2019, granted, now 11,288,863.
Claims priority of provisional application 62/774,960, filed on Dec. 4, 2018.
Prior Publication US 2022/0180605 A1, Jun. 9, 2022
Int. Cl. G06T 17/20 (2006.01); G06T 7/90 (2017.01); G06T 19/00 (2011.01)
CPC G06T 17/20 (2013.01) [G06T 7/90 (2017.01); G06T 19/006 (2013.01); G06T 2207/20092 (2013.01); G06T 2207/30008 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A method for creation of three-dimensional mesh capable of evaluation and manipulation within a virtual reality space, comprising:
uploading one or more two-dimensional images, the two-dimensional images comprising pixels;
evaluating the pixels based on user-described predetermined threshold values at runtime by looping through rows and columns of the image and obtaining color values for each pixel, comparing each pixel's color against the predetermined threshold values, and saving the location of pixels with a color value above the predetermined threshold;
flagging pixels that meet the user-described predetermined threshold values;
determining a height value associated with each flagged pixel to define a vector location;
saving locations of the flagged pixels;
mapping the flagged pixels in three-dimensional space using the vector locations; and
displaying the flagged pixels in three-dimensions within the virtual reality space by spawning an optimized voxel generated mesh within the virtual reality space.